About Me

I’m a game developer, designer, and director, best known as a founding member and 12-year veteran of Night School Studio, a beloved narrative game company known for groundbreaking and heartfelt narrative adventures like OXENFREE, Afterparty, and Unhinged.

I specialize in gameplay design and programming, holistic production methods, and narrative-driven games.

Night School closed in August 2026, and I’m currently looking for new work. I’m happy to discuss contract, permanent, full-time, or part-time work, and am eager to contribute to indie and AA studios working on cool shit.

What I Do

Is. Sequel. Possible.

GDC 2024 talk by Adam Douglas, Bryant Cannon, and Sara Hebert

Behind the Mystery of Oxenfree 2: Lost Signals

2023 Article by Moises Taveras

Building Narrative Tools for OXENFREE and Beyond

Unite 2017 talk

The Exuberance of Being Night School Studio

2023 Article by Khee Hoon Chan

Players "have more agency in Oxenfree 2" and "don't have to play the first game"

2023 Article by David Caballero

Bringing supernatural thriller, "Oxenfree" to Nintendo Switch

Unite 2018 Talk

Interviews & Speaking

What Xbox Series X's 12 Teraflops Actually Means for Graphics, Gameplay

2020 Article by Bo Moore

Get your walkie-talkie ready for Oxenfree II: Lost Signals, launching July 12

2023 Article by Bryant Cannon & Sara Hebert

Better Ways to Build Better Stories, with Bryant Cannon

2019 Podcast by Drew Messinger-Michaels