About Me
I’m a game developer, designer, and director, best known as a founding member and 12-year veteran of Night School Studio, a beloved narrative game company known for groundbreaking and heartfelt narrative adventures like OXENFREE, Afterparty, and Unhinged.
I specialize in gameplay design and programming, holistic production methods, and narrative-driven games.
Night School closed in August 2026, and I’m currently looking for new work. I’m happy to discuss contract, permanent, full-time, or part-time work, and am eager to contribute to any studio working on cool shit.
What I Do
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I’ve turned my brain-sponge full of game development knowledge and muscles flexed for team leadership and guidance into my primary career path. In my two rounds so far at directing, I have taken a hands-on approach to ensuring the games ship at a high quality while still building more autonomous, passionate, knowledgeable teams.
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I’m ready to take your game’s emotional impact to the next level. From walkie-talkies to beer pong to subversive city builders, I’ve built my career on designing game systems that players feel, that writers and narrative designers wield, and that stand out in a sea of genre titles.
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I started my career as a programmer focusing on game systems, game feel, and player interfaces, and have 16 years of experience building compelling game experiences with complex systems quickly and confidently. I’m a Unity and C# expert and have experience with C++, Unreal, and Godot.
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My in-the-trenches experience combined with my project leadership perspective has made me adept at designing production pipelines and frameworks that get games done. Balancing effort, importance to the vision, and interdependencies has been built-in to my process as a director and uncredited producer.
Speaking, Writing & Interviews
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Is. Sequel. Possible. The Making of OXENFREE II: Lost Signals
GDC 2024 talk by Adam Douglas, Bryant Cannon, and Sara Hebert
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The Exuberance of Being Night School Studio
2023 Article by Khee Hoon Chan
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Get your walkie-talkie ready for Oxenfree II: Lost Signals, launching July 12
2023 Article by Bryant Cannon & Sara Hebert
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Behind the Mystery of Oxenfree 2: Lost Signals
2023 Article by Moises Taveras
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Players "have more agency in Oxenfree 2" and "don't have to play the first game"
2023 Article by David Caballero
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Better Ways to Build Better Stories, with Bryant Cannon
2019 Podcast by Drew Messinger-Michaels
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Building Narrative Tools for OXENFREE and Beyond
Unite 2017 talk
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Bringing supernatural thriller, "Oxenfree" to Nintendo Switch
Unite 2018 Talk
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What Xbox Series X's 12 Teraflops Actually Means for Graphics, Gameplay
2020 Article by Bo Moore