About Me

I’m a game developer, designer, and director, best known as a founding member and 12-year veteran of Night School Studio, a beloved narrative game company known for groundbreaking and heartfelt narrative adventures like OXENFREE, Afterparty, and Unhinged.

I specialize in gameplay design and programming, holistic production methods, and narrative-driven games.

Night School closed in August 2026, and I’m currently looking for new work. I’m happy to discuss contract, permanent, full-time, or part-time work, and am eager to contribute to any studio working on cool shit.

What I Do

Speaking, Writing & Interviews

  • GDC 2024

    Is. Sequel. Possible. The Making of OXENFREE II: Lost Signals

    GDC 2024 talk by Adam Douglas, Bryant Cannon, and Sara Hebert

  • Game Informer

    The Exuberance of Being Night School Studio

    2023 Article by Khee Hoon Chan

  • PlayStation Blog

    Get your walkie-talkie ready for Oxenfree II: Lost Signals, launching July 12

    2023 Article by Bryant Cannon & Sara Hebert

  • AV Club

    Behind the Mystery of Oxenfree 2: Lost Signals

    2023 Article by Moises Taveras

  • Game Reactor

    Players "have more agency in Oxenfree 2" and "don't have to play the first game"

    2023 Article by David Caballero

  • ETAO

    Better Ways to Build Better Stories, with Bryant Cannon

    2019 Podcast by Drew Messinger-Michaels

  • Unite Austin 2017

    Building Narrative Tools for OXENFREE and Beyond

    Unite 2017 talk

  • Unity Los Angeles 2018

    Bringing supernatural thriller, "Oxenfree" to Nintendo Switch

    Unite 2018 Talk

  • IGN

    What Xbox Series X's 12 Teraflops Actually Means for Graphics, Gameplay

    2020 Article by Bo Moore