Black Mirror: Thronglets

A companion app to the Season 7 Black Mirror episode, “Plaything.” Part virtual pet, part city builder, and part existential conundrum. Thronglets offers an artifact from the episode: a lost game from 1994 with characters that learn, grow, and multiply. But after seeing what humanity has wrought upon the planet, they zero in on what really needs to be updated: you.

Role: Game Director

Release: April 2025

Engine: Unity

Platforms: iOS, Android

Team Size: 15-20

(Requires a Netflix subscription)

Contribution Overview

  • Set & maintained creative vision for a 20-person team

  • Delivered on a 13-month development cycle from concept to launch

  • Collaborated directly with the showrunner to conceptualize the game, which helped shape the episode itself

  • Coordinated with Netflix partner teams to organize a successful launch

  • Mentored completely new design & engineering teams

  • Designed foundational narrative progression systems

  • Wrote design specs for dynamic Thronglet group behaviors

“weird and upsetting”
— Nerdist
“gripping”
— The Standard
“I am traumatized”
— my nine year old nephew
“I’m a horrible mother”
— a playtester
“adorably menacing”
— Entertainment Weekly
“10/10 would let them question my morals again.”
— Elisa Mascarpone
“a real working game that fits perfectly into the context proposed by the TV series’ narrative”
— The Standard

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Contribution Highlights

Videos

The launch trailer for Black Mirror: Thronglets.