Black Mirror: Thronglets
A companion app to the Season 7 Black Mirror episode, “Plaything.” Part virtual pet, part city builder, and part existential conundrum. Thronglets offers an artifact from the episode: a lost game from 1994 with characters that learn, grow, and multiply. But after seeing what humanity has wrought upon the planet, they zero in on what really needs to be updated: you.
Role: Game Director
Release: April 2025
Engine: Unity
Platforms: iOS, Android
Team Size: 15-20
(Requires a Netflix subscription)
Contribution Overview
Set & maintained creative vision for a 20-person team
Delivered on a 13-month development cycle from concept to launch
Collaborated directly with the showrunner to conceptualize the game, which helped shape the episode itself
Coordinated with Netflix partner teams to organize a successful launch
Mentored completely new design & engineering teams
Designed foundational narrative progression systems
Wrote design specs for dynamic Thronglet group behaviors
“weird and upsetting”
“gripping”
“I am traumatized”
“I’m a horrible mother”
“adorably menacing”
“10/10 would let them question my morals again.”
“a real working game that fits perfectly into the context proposed by the TV series’ narrative”
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Contribution Highlights
Videos
The launch trailer for Black Mirror: Thronglets.